iPhone 5S trail production may be start in December

iPhone 5S trail production may be start in December

The Digitimes reports states, which got data from a Chinese language newspaper, Commercial Times, the statement claims that Apple is deemed to start  the iPhone 5S production in December.

And The Digitimes statements states, Apple is anticipated to start iPhone 5 new version trial production, that it mimic the iPhone 5S in December, with the primary output volumes anticipated to top 50,000 to 100,000 units.

The statements states, “Facing low yield rates in the production of iPhone 5, Apple has accelerated the certification processes for related parts and components for the iPhone 5S.” And the iPhone 5S is expected to enter volume production in the first quarter of 2013.

Apple is anticipated to iPad line update in the quarter after the iPhone 5S is launched.

iPhone 5 issues The cause for the iPad updated is that the iPad resolution has turned out to be less than anticipated.

Different statements claim that the iPhone 5 and iPod touch devices reacts oddly to multiple and rapid diagonal swipes.

The iMore statements states that on an iPhone 4S, one can rapidly swipe back and forth and the handset will keep up without any lag noticed even when some swipes are diagonal. However, on an iPhone 5, when one swipes rapidly diagonally at about 45 degrees, it appears that the gesture is not recognised.

Rene Ritchie, author at iMore, tells, “I was able to reproduce the behavior on an iPhone 5 with Mail.app, Contacts.app, and Tweetbot (though a couple of times in Tweetbot rapid diagonal swiping worked fine for without any drop off), Brushes (paint strokes stopped appearing), the iMore app, and more. I was also able to reproduce the same behavior on an iPod touch 5 using the same apps. Various devices were running iOS 6, iOS 6.0.1, and iOS 6.1 beta. That means it’s not restricted to one control, like UITableView, or one version of iOS 6.”

This issue may be due to the in-cell technology used in Apple’s new 4-inch devices along with the software. The statements closed by telling, “Due to the angle, rapidity, and consistency needed to trigger the drop, it’s not a problem most apps or developers will ever face. Games and game developers on the other hand, could well encounter it.”

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